The revised armature is much more delicate and the hands arms and feet are all detachable due to the complications of the limbs snapping after prolonged usage.
I'm EmJ, an aspiring artist and animator. Here you can find all my personal drawings, paintings and comics as well as my university work and reviews. Enjoy!
Monday, 15 April 2013
Second Armature Design
I have revised my armature design. The filled out areas of thighs and arms are epoxy putty and give the puppet some rigidity, this way it's movements aren't as bendy and it looks like it has bones.
There are magnets installed in the feet because my set will include a hidden steel sheet for the puppet to magnetise to.
I have also decided on a very light skin tone, fitting to my complexion.
Drawn Model
This is the model on the wall that the creator is meant to be working from, but as the creation progresses the model is changed. This drawing of the model comes to life at the end of the film. She is upset because she isn't happy with how she looks so the puppet draws a loud outfit on her and makes her feel individual and happy.
First set design
This is my set design, but there's room for change. It is a simple studio space with a cutting mat and 'helping hands' mechanism.
Body Language
Here I am just exploring some movements and body language. Because the puppets' mouth doesn't move and it can't speak her expressions rely a lot on her body language. These show how curious and timid she is to begin with.
Facial Design
The first facial design for the puppet. Large eyes are very expressive and the pupils and eyebrows will be adjustable. She has a round face to correspond with mine.
First model design

This is the first design for the puppet and armature. Using aluminium wire and floral wire for limbs and blocks or epoxy putty to fill out the feet and connecting sections. It will be a plain plastic head.
As you can see the model is quite curvy and the proportions are slightly cartoonised.
Researching Creations
My love of stop motion led me to go
down the path of creating a puppet 'me', but i have been struggling with what
should be in the film. So I've been exploring the idea of creationism in it's
generic form. Frankenstein, marionettes and puppets, robots and maleable
monsters. What settings best fit the characters and which character do i want
to base my ideas on?
Monsters and robots are best suited
to sci-fi and horror, dolls and kids puppets belong in a playroom as part of a
life sized set and an armature should be in a studio waiting to be finished off
or cast.
I like the last idea the most, the
idea of physically making a puppet version of me in front of a camera, then
having it come to life, display it's personality and grow. The whole film would
be a metaphor for personal physical and emotional development, the journey to
becoming the adult i am today.
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